The idea right from the beginning was that development would be done by a very small team and in a way that would be very transparent so that fans could follow along with it.ĭean announces in September 2012 that he has a team assembled and has begun reviewing other Bohemia IPs for assets to use in the development of the standalone. With 1.1 million people playing the mod at the time of the standalone's announcement, it's fair to say that a lot of people were excited to see what the future had in store for DayZ. On October 29th, further development of the mod is handed over to the community, and on February 21st of the following year it is given an official Steam release under the title "Arma II: DayZ Mod." With his attention focused on defining and developing the standalone game, its creator faces the tough reality that he cannot continue to devote himself to the original project. What will happen to the mod? What will the Standalone be, and how will it be different than the mod? When will it be finished? These are just a few of the questions that begin flying around after the news spreads, and in short order, they would be answered - though these answers would change over the next year, for better or worse. Finally, on August 7th, he makes it official: DayZ will be developed as a standalone game directly under Bohemia Interactive as its own IP, with Dean as the project lead and a release target of "the end of 2012."įor some of the game's fans, this announcement brings with it a mix of elation and anxiety. At this point, it isn't a certainty, but at various times over the following months he would bring the idea up during interviews and at trade shows/conventions. On May 15, 2012, in an interview with PCGamer, Dean brings up the idea of making a standalone DayZ game for the first time publicly. This level of success was something the game's creator never saw coming, and less than a month later he would begin discussing the next move for DayZ. It is after this point that DayZ explodes in popularity among the PC gaming - and especially Arma - communities, to the point of putting Arma 2 at the top of sales charts and selling hundreds of thousands of copies of the game to players interested in the new zombie survival experience. On April 18, 2012, Dean gave the mod a more formal release via the Bohemia Interactive forums with a thread titled "DayZ Zombie RPG." Prior to this point, he had been running a single personal server for the game, and now it would become less difficult to obtain and easier to access (though perhaps still a challenge for players used to one-click installs). The story goes that Dean was critically injured while undergoing survival training in the jungles of Brunei with the Singapore Armed Forces, and that experience served as a direct inspiration for what would eventually become the DayZ mod. It was his intent to create a harsh survival experience that he could pitch as a form of emotional and psychological training for soldiers, based on his own experience serving in the New Zealand Army. ![]() Originally released as a simple batch of files on January 21, 2012, DayZ the mod was created by Dean "Rocket" Hall as a personal project. Therefore it is important to understand where DayZ came from and what made it so fun before we can talk about how the standalone came into existence. While the standalone has achieved some success in its own right, it owes both its existence and its notoriety to the mod that came before it. ![]() Please do your best to keep controversial or unconfirmed information on the discussion page.īefore there was DayZ Standalone, there was DayZ the Arma 2 mod. ![]() It should be noted that there is always room for improvement of both the content and accuracy of the information presented in this article. While care has been taken to avoid applying a bias to its contents, it is not to be considered the final word on development history. NOTE: Much of the text on this page comes from a series on the game's history written by Tatanko, himself an administrator of this site. This article will necessarily change over time as the game continues development. Below you will find a semi-comprehensive history of the game's time spent in development, starting with that initial idea and working its way up to full 1.0 release. ![]() The history of DayZ Standalone's development goes back many years and begins with Dean Hall's initial idea for the DayZ Mod for ArmA II.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |